08/11/05: PITCHING, WOO!
So Lars has been working making monsters throw stuff...and I realized we haven't really said much about throwing stuff...so here's a bit more about how the monsters, uh, throw stuff.
What stuff can be picked up and thrown?
TCFH is a 2D game, so we can't show every angle of a spinning object -- but to add variety, we play this tumble animation forwards, backwards, and at random varying speeds. Sometimes we start/stop the animation in the middle of the loop. This way, a thrown object looks a little different every time. Once an object collides with something (say, a building or the ground) it will take damage. Of course, every time a vehicle takes damage, it has a chance of catching fire and then exploding. Here's a 1950s-era car in its normal, damaged, and flattened state.
You can throw cars or other heavy objects at buildings to damage them. If you're a monster without a ranged attack (like laser-beam eyes or missiles), you can throw stuff at those pesky airplanes and helicopters that you wouldn't otherwise be able to reach. You're not likely to hit them, though. Sorry. Most monsters don't have very good aim.
Of course, you don't have to throw stuff - you can also smash objects between your hands, or eat them. Or you can just put it down gently if you're being a nice monster. If you're carrying a person (as in some mission objectives), you have to protect them from whatever's attacking you. And don't accidentally carry people underwater -- it tends to kill them.
How do you see stuff in the monster's hand? Can you pick up more than one thing?
Is there anything that can't be picked up?
What happens when stuff is thrown?